Experiments with Simplex Noise
For the main part, I use three cases of noise: alfa, beta and gamma.
Alfa is regular simplex, beta uses the alfa noise in as an added dimension, gamma uses the beta in an added dimension. They are usually used like (noise(x,y) + noise(4x,4y))/5*4
The code is not pretty. I have gradually added more and more as I go further down, and sometimes going up to change something else. Consider it stream-of-consciousness coding. For instance, it was only when I reached the end, that i recalled i had planned to write a paragraph beneath each demo. The span element added in the first demo for this purpose, goes all the way down before I use it and then change it to an p-element instead.
Topological view of Alfa/Beta/Gamma
Alfa, beta and gamma noise side by side in topological view. Each line is created by walking orthogonally on the gradient on the simplex noise heightmap (constant height). The points used are random.
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Topological View of Alfa Simplex
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Topological View of Beta Simplex
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Topological View of Gamma Simplex
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Beta Noise 2x Zoom
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Beta Noise 8x Zoom
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Movement in colorspace
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Movement in converged colorspace
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Colorized Topo. Beta Noise
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Framed Topo. Alfa Noise
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Framed Topo. Beta Noise
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Framed Topo. Gamma Noise
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Regular Curtained Alfa Noise
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Random Curtained Alfa Noise
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Banded Alfa Noise
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Colors on LongBanded Beta Noise
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Colors on Shortbanded Beta Noise
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Outline+Colors on Mid-banded Beta Noise
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Strands From A Circle. Alfa
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Strands From A Circle. Beta
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Strands From A Circle. Gamma
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Circular 1/4x Zoom. Beta
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Compact circular 1/4x Zoom. Beta
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Continuous from circle. Beta
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Broadstepped continuous from circle. Beta
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Broadstepped+ continuous from circle. Beta
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Gradual fading, from circle. Beta
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Gradual fading, color, from circle. Beta
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Compact Bands From A Circle. Beta
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Bands From A Circle. Beta
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Band/Ouline Disparancy on a Circle. Beta
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Contrast, Band/Ouline Disparancy on a Circle. Beta
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Contrast, Multiband on A Circle. Beta
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Gradual Color Bands
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Spaced Gradual Color Bands
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Wide, Spaced Gradual Color Bands
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Ziggy Zaggy Color Bands
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Marching Band
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1/4xZ Marching Band
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Marching Bands
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Colorsplash
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Barely bands from circle
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Barely bands from circle II
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1/4xZ Marching Band, Limited width
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Point Movement
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Point/Band Movement (Centipede)
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Bandaid
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Particle lines
Particles in 3D w/ velocity determined by the simplex space determine where the lines should go
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Particle Lines Circle
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B/W, particle lines, Alfa/Beta/Gamma
Alfa, beta and gamma noise side by side (should probably have done this at the top as well). With particle movements like this, one can see that the paths converge with the beta and gamma noises and you see less detail
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2xZOOM. B/W, p l, Alfa/Beta/Gamma
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