For the main part, I use three cases of noise: alfa, beta and gamma.
Alfa is regular simplex, beta uses the alfa noise in as an added dimension, gamma uses the beta in an added dimension. They are usually used like (noise(x,y) + noise(4x,4y))/5*4
The code is not pretty. I have gradually added more and more as I go further down, and sometimes going up to change something else. Consider it stream-of-consciousness coding. For instance, it was only when I reached the end, that i recalled i had planned to write a paragraph beneath each demo. The span element added in the first demo for this purpose, goes all the way down before I use it and then change it to an p-element instead.
Topological view of Alfa/Beta/Gamma
Alfa, beta and gamma noise side by side in topological view. Each line is created by walking orthogonally on the gradient on the simplex noise heightmap (constant height). The points used are random.
Topological View of Alfa Simplex
Topological View of Beta Simplex
Topological View of Gamma Simplex
Beta Noise 2x Zoom
Beta Noise 8x Zoom
Movement in colorspace
Movement in converged colorspace
Colorized Topo. Beta Noise
Framed Topo. Alfa Noise
Framed Topo. Beta Noise
Framed Topo. Gamma Noise
Regular Curtained Alfa Noise
Random Curtained Alfa Noise
Banded Alfa Noise
Colors on LongBanded Beta Noise
Colors on Shortbanded Beta Noise
Outline+Colors on Mid-banded Beta Noise
Strands From A Circle. Alfa
Strands From A Circle. Beta
Strands From A Circle. Gamma
Circular 1/4x Zoom. Beta
Compact circular 1/4x Zoom. Beta
Continuous from circle. Beta
Broadstepped continuous from circle. Beta
Broadstepped+ continuous from circle. Beta
Gradual fading, from circle. Beta
Gradual fading, color, from circle. Beta
Compact Bands From A Circle. Beta
Bands From A Circle. Beta
Band/Ouline Disparancy on a Circle. Beta
Contrast, Band/Ouline Disparancy on a Circle. Beta
Contrast, Multiband on A Circle. Beta
Gradual Color Bands
Spaced Gradual Color Bands
Wide, Spaced Gradual Color Bands
Ziggy Zaggy Color Bands
Marching Band
1/4xZ Marching Band
Marching Bands
Colorsplash
Barely bands from circle
Barely bands from circle II
1/4xZ Marching Band, Limited width
Point Movement
Point/Band Movement (Centipede)
Bandaid
Particle lines
Particles in 3D w/ velocity determined by the simplex space determine where the lines should go
Particle Lines Circle
B/W, particle lines, Alfa/Beta/Gamma
Alfa, beta and gamma noise side by side (should probably have done this at the top as well). With particle movements like this, one can see that the paths converge with the beta and gamma noises and you see less detail